Escaping Peak Visuality

The constant updating and circulation of aesthetic codes and -cores, status symbols and signifiers is profitable for those at the top of the pyramid of value – namely, the social media platform titans which furnish the main infrastructure for image-circulation. For the rest of us, it is sheerly exhausting. What happens to memory and experience when we are so inundated? How long can we go on like this?

Our social media environment creates a peculiar sense of derealization vis-a-vis the offline world, ironically obfuscating the very real ecological toll of always-on computing. And as cultural critic and founder of New Models Carly Busta has observed, the tightening feedback loops between attention, cultural production, and monetization afforded by social media platforms have given rise to a sense of flatness and disconnection. Certainly since the pandemic, when phrases like “screen fatigue” entered common parlance, there has been a palpable desire for something beyond the attention economy, from “techlash” to simply touching grass. 

In short, as reactions against the “attention economy” mount, there is an urgent need for platforms and spaces that transcend the flatness of the screen and the visual-first logic of the social media feed. If the technology industry intends to make good on its foundational promises of radical innovation and meaningful connection, it must turn in another direction. Could the creation of more embodied, multisensory experiences be a salient alternative? 

To answer this question, let’s embark on a brief history lesson to examine how we arrived at this cultural moment of Peak Visuality. It’s too easy to suggest that our present state of aesthetic saturation started with the advent of the iPhone, released in 2007. Over the nearly 20 years since, social media image-sharing platforms like Instagram have certainly effectuated a major change in our preferred modes of receiving dopamine. But the hyper-emphasis on visuality and aesthetics did not begin with Instagram or Apple; it is a tendency that has been gestating and intensifying since the onset of modernity. 

The privileging of sight in Western culture has been called “ocularcentrism,” its contours traced by intellectual historians like Martin Jay and Hal Foster. The celebration of vision above the other senses – sound, smell, touch – is not, they disclose, an immutable fact of human history. Ancient Greek thinkers like Plato and Aristotle considered sight to be the noblest of the senses, but this tendency properly intensified during the Enlightenment as part of a cultural project of “civilizing” and disciplining the body. Sight was taken to be a clean, appropriately-distanced and masterful way of interfacing with the world as other forms of embodied sensory experience, which came to be considered base and vulgar, were marginalized. 

Our ocularcentric culture thus long pre-dates the tech industry. But the advent of the internet has no doubt thrown it into overdrive, and globalization has endowed it with new capacities for extracting profit. The rise of digital networks and social media doubled down on the primacy of the visual as images came to circulate more easily than ever before, enabling trends to spread frictionlessly across the world. The researcher and trend forecaster Toby Shorin describes the primary mode of brand innovation today as one of “aesthetic production: the production of images and their value in society.”

Initially, the rise of social media was cause for optimism. Some, like the German art historian Hito Steyerl, thought that this newly-frictionless infrastructure for image circulation would have a democratizing effect – paralleling the cyber-utopian dream that new network structures would automatically lead to more horizontal relations of power writ large. Sadly, that is not what happened. The utopian future of frictionless global connection was colonized by the onset of the aforementioned “attention economy” rife with behavioral capture, exploitation, and manipulation. As social media platforms grew, misaligned incentives led them to turn against users, in a process that the tech critic Cory Doctorow has termed “enshittification.” Enshittification traps users in feedback loops of hyper-individuated consumer categories guided by recommender algorithms – creating a sense of solipsism that I’m sure anyone who has ever slid into an inadvertent doomscrolling session can relate to. It is now harder than ever to sustain the belief that social media platforms’ main goal is to inspire or connect us.

In parallel with platforms’ collusion and corrosion, the rise of generative AI has driven the marginal cost of aesthetics to nothing — but it has also severed the human experience layer which was once presumed to underlie social media. We can make and circulate fake images faster and cheaper than ever. We can fake it till we make it. We can looksmaxx offline to better resemble our online avatars. But the core kernel of felt experience – the affective center of it all – has been thoroughly hollowed. We have reached Peak Visuality, the culmination of centuries of post-Enlightenment ocularcentric culture collapsing from its own emptiness. 

Project Manager

Hiring — Producer & Project Manager

You’re detail and action oriented. A manager and producer – you thrive on facilitating a spacious creative process while over-delivering on client expectations.

You know a sound plan, executed thoughtfully, can make the best of intentions even better. You’re comfortable with ambiguity, complexity, big ambitions, and love finding the path to ‘yes’. You appreciate diversity, inclusion, and find deep satisfaction in supporting work that nurtures our social fabric. You look forward to working with a tight-knit team that expects your best on a consistent basis.

• Entry-to-Mid Level Producer / Project Manager
• Full Time & Long Term
• Must be able to work in San Francisco

We are currently working remotely but this role will be responsible for managing our SF-Based office as we re-open the space.


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General Responsibilities


• A passion for project management, production, and operations
• Scheduling master project plans and individual calendar meetings
• Managing general client correspondence
• Tracking client feedback and action items
• Producing content. Including: negotiating with vendors, managing budgets, and scheduling for projects with significant budgets.
• General resourcing, budget, and time tracking
• Managing the physical studio space in SF: cleaning, organization, stocking supplies/food
• Doing what it takes to keep the team productive and clients happy
• Being flexible, easy going, and positive while maintaining a discerning perspective
• Viewing challenges as opportunities


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Requirements


• Clear and affable communicator
• Extreme professionalism
• Detail oriented
• Exceptional time management
• Technology savvy
• Fluent in Google-Suite required, specifically Docs and Sheets
• Comfortable in Adobe Creative Suite (a plus)
• Comfortable in Figma (a plus)
• Knowledge of social media platforms (a plus)


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Compensation


• Studio 401K
• Studio health plan
• General studio benefits
• Annual salary
• Additional perks 🙂


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How to Apply


Send an email that includes a Single PDF (no zip files please) with:

• A cover letter describing your interest in Landscape specifically
• Resume
• (2) Recent professional references

The subject line should read: Producer Application at Landscape
Send email to: careers@thisislandscape.com

Due to the volume of applicants we receive for postings, we will not be able to respond to everyone. A sincere thanks for both your interest and time.

Mid-to-Senior Level Designer(s)

Hiring — Mid-to-Senior Level Designer(s)

Landscape is an integrated creative studio providing brand strategy, design systems, and campaign production
to clients pursuing intentional, sustainable, and influential change.

↳ Science & Technology
↳ Social & Environmental
↳ Arts & Culture

From the future of renewable energy, advanced agriculture, and nascent applications of technology to new mediums of cultural expression and experience — our diverse team works closely with inspiring clients every day.

Who are You?

A critical thinker and expert graphic designer. Your peers respect you, your team thrives on your consistent honesty, positivity, and insight. Your clients see you as a friend and a trusted advisor.

You obsess over typography, identities, and you’re excited about both the physical and digital worlds (and their potential). You’re learning constantly and consistently push yourself. You see your work as a reflection of yourself and are not willing to compromise on quality.

You are eager to lead projects autonomously as well as work alongside a multidisciplinary team.

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↳ Details

› Mid or Senior Brand + Digital Designer
› Portfolio required (Include PDF or Link)
› Proven experience (Likely 3+ Years)
› You have contemporary identity work in your portfolio
› Proven UX & interaction design understanding (if not expertise)
› Motion & 3D or illustration skills a plus
› Excited to explore emerging generative tools
› Remote. Must be able to work in PST time zone +/- 1hr
› Full time, includes benefits

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↳ Apply

careers@thisislandscape.com — Please title your email: Mid-Sr. Designer

Due to the volume of applicants we receive for postings, we will not be able to respond to everyone. A sincere thanks for both your interest and time.

Escaping Peak Visuality

DOG is pleased to present [E21] Escaping Peak Visuality, an evening exploring what lies beyond this moment of maximal image culture at the frontiers of multi-sensory experience.

What happens to human experience when aesthetic production reaches the point of collapse? How do we escape the flatness and disconnection of digitally-mediated images? What new communities and technologies emerge when we privilege feeling over seeing?

We’ve reached peak visuality, a moment when the systems circulating images have begun to overrun the production circuits that feed them. Yet out of this saturation emerges an exciting opportunity, an opening to foster new human experiences that elevate the multi-sensory, the embodied, and the communal.

Join us for a discussion examining the post-ocular future, led by Adina Glickstein on the cultural forces reshaping our visual world, in conversation with Jake Nagle (VP of Osmo), and Alex Yenni (co-founder of Fjord), exploring digital olfaction, collective embodiment, and a desire for something shared beyond the screen.

Adina Glickstein is a writer and editor at large for Spike Art Magazine currently pursuing her PhD in art history & media studies at Stanford. She writes a monthly column on internet culture called User Error. 



Alex Yenni is the co-founder of Fjord, a company building a thermal culture authentic to California.

Jake Nagle is VP of Sales at Osmo, a machine olfaction startup using AI to digitize smell

RSVP HERE

6pm: Doors open
6:30pm: Presentations & Discussion
Address: 428 Waller Street, San Francisco, CA

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ABOUT DOG
DOG is a dynamic project space exploring emergent cultural themes through an ongoing series of in-person events. An experimental, physical complement to its parent, Landscape, a brand strategy and design studio in San Francisco, CA, the events make tangible the studio’s commitment to nurturing our collective social fabric and supporting new ideas, technologies, and opportunities for cultural expression.

ABOUT LANDSCAPE
Landscape is an integrated creative studio providing brand strategy, design systems, and campaign production to clients pursuing intentional, sustainable, and influential change across a range of sectors—science, technology, social, environmental, arts, and culture.

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ACCESSIBILITY
Please note there is one flight of stairs leading up to the entrance of the venue. There are accessible toilets. For any questions regarding access to our space, please reach out via dog@dogdogdog.xyz.

PRIVACY
We’re mindful of privacy rights and would like you to know that at some events, we intend to capture the event with photographs—at times, flash will be used. Some of these images will likely be shared with our community online, on social media and our website. If you wish for your image not to be used, please reach out to us at the event or via email.


Superorganism

Landscape is pleased to present Superorganism, an evening exploring how the frontiers of simulation, biology, and artificial intelligence are converging to reshape scientific discovery.

What happens when biological agents inhabit virtual universes? How do simulations shape our understanding of complex systems? How might scientific discovery emerge through collective play? What new epistemologies arise when we probe generative models and simulations for science?

AI is transforming how we understand and interact with complex systems—from microbial cultures to weather patterns, drug development, and virtual worlds—creating new possibilities for open-ended evolution and the future of science.

Join us for an immersive evening featuring live demonstrations, screenings, and a discussion with pioneers at the intersection of synthetic biology, game design, and AI-driven research. 

Darren Zhu, synthetic biologist and founder of Culture, will present two creative projects: Biotopy, a biotic game connecting living microorganisms to virtual creatures for collective citizen science, and Ends of Science, an exploration of how AI creates new epistemic frontiers in scientific discovery.  

A moderated discussion will feature:



Chaim Gingold
Game designer and theorist, creator of Spore Creature Creator and author of Building Simcity


Adam Green
Building interpretable virtual cells, founder of Markov Bio


Joel Lehman
ML researcher and co-author of Why Greatness Cannot Be Planned 


Daphne Demekas
ML researcher at Softmax focused on multi-agent systems and emergence

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RSVP HERE

6pm: Doors open
6:30pm: Presentations & Discussion
Address: 428 Waller Street, San Francisco

************************

ABOUT DOG
DOG is a dynamic project space exploring emergent cultural themes through an ongoing series of in-person events. An experimental, physical complement to its parent, Landscape, a brand strategy and design studio in San Francisco, CA, the events make tangible the studio’s commitment to nurturing our collective social fabric and supporting new ideas, technologies, and opportunities for cultural expression.

ABOUT LANDSCAPE
Landscape is an integrated creative studio providing brand strategy, design systems, and campaign production to clients pursuing intentional, sustainable, and influential change across a range of sectors—science, technology, social, environmental, arts, and culture.

************************

ACCESSIBILITY
Please note there is one flight of stairs leading up to the entrance of the venue. There are accessible toilets. For any questions regarding access to our space, please reach out via dog@dogdogdog.xyz.

PRIVACY
We’re mindful of privacy rights and would like you to know that at some events, we intend to capture the event with photographs—at times, flash will be used. Some of these images will likely be shared with our community online, on social media and our website. If you wish for your image not to be used, please reach out to us at the event or via email.